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Android windowmanager background surfaceview
Android windowmanager background surfaceview








android windowmanager background surfaceview

Rendering will be performed in parallel to the main UI-stream. The main game field will be drawn on the successor of the SurfaceView class. All activities (except the last) will implement their interface in the most standard of all ways, namely the description of the elements in XML layout files. Start the application will be SplashActivity, it will after a time delay cause MainMenuActivity, from there you can go into SettingsActivity settings or run the main part of the game, located in GameActivity. The whole game will consist of five activity classes, four of which we will describe in the manifest, and the fifth one will be the parent for all previous ones, that is, all activity classes will be inherited from one – so less code will be obtained. All that we need is easy to find by reference.Ĭreate an empty project and add all the classes manually. We will develop the development in the recommended Google Android Studio. Which one? It’s easy to choose, because in the heart of any programmer there are always three games created in the last century: Tetris, Digger and Xonix.īy the way, this article makes sense to read even if you do not plan to breathe a new life into the games of our childhood, because the real purpose of this material is to show you the work with the canvas, fonts, graphic objects, streams, standard application architecture and inheritance.

android windowmanager background surfaceview

More precisely, do not rest, and strain yourself – to take and program a toy solely with the help of standard tools.

android windowmanager background surfaceview

I’d like to take a break from all these frameworks, engines and ready-made libraries.










Android windowmanager background surfaceview